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Aram Bartholl

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biography

Born 1972, Germany

Graduated Udk- University of the arts Berlin

Aram Bartholl’s work creates an interplay between internet, culture and reality. The versatile communication channels are taken for granted these days, but how do they influence us? According to the paradigm change of media research Bartholl not just asks what man is doing with the media, but what media does with man. The tension between public and private, online and offline, technology infatuation and everyday life creates the core of his producing. In public interventions and public installations Bartholl examines which and how parts of the digital world can reach back into reality. Aram Bartholl is a member of the Internet based artist group Free, Art & Technology Lab – F.A.T. Lab. Net politics, the DIY movement and the Internet development in general do play an important role in his work. Beside numerous lectures, workshops and performances he exhibited at MoMA Museum of Modern Art NY, The Pace Gallery NY und [DAM] Berlin . Aram Bartholl lives and works in Berlin.

Personnal exhibitions

2009

5 Minute Museum, STRP, Eindhoven, Netherlands, Random Screen

2012

[DAM] Berlin, Germany, Reply All

2013

solo show, xpo gallery

Group shows

2006

HAU2, Berlin, Germany, First Play Berlin
Plattform Bohnenstrasse, Public Space Exhibition, Bremen, Germany
Ars Electronica, Linz, Austria, Simplicity
Viper, Basel, Switzerland
ENEMY Gallery, Chicago, USA, 3rd (A) r4WB1t5 micro.fest

2007

Skulpturenpark, Berlin, Germany, Sandbox Berlin Ars Electronica, Linz, Austria, Goodbye Privacy Newcastle’s Discovery Museum, Newcastle, Great Britain, Our Cyborg Future? Laboral, Gijon, Spain, Gameworlds Eyebeam, New York City, USA, Open City Vooruit, Gent, Belgium, Time’s up Transmediale, Berlin, Germany, Unfinish! TENT, Rotterdam, Netherlands, Borderline Behaviour

2008

Weserburg | Museum of Modern Art,Bremen, Germany, Video Award Bremen
eARTS, Shanghai, China , Urban Space, Time to Play
Australian Centre for Photography, Sydney, Australia, Avatar
Total Museum of Contemporary Art, Seoul, South Korea, Hack the City
Koldo Mitxelenam, San Sebastian, Spain, Try again
NIMK Netherlands Media Art Institute, Amsterdam, Netherlands, Public Privacy
Futuresonic, Manchester, Great Britain, Offline Social Networks
Casa del Encendida, Madrid, Spain, Try again
Richman Gallery, Baltimore, USA, Cardinal Points
Club Transmediale, Berlin, Germany, Being Bold

2009

FACT, Liverpool, Great Britain, Space Invaders
Microwave, Hong Kong, Nature Transformer
Gallery Ofroom, Vienna, Austria, BLK River Festival
Brigham Young MoA, Utah, USA, Mirror Mirror: Contemporary Portraits and the Fugitive Self
Gallery Space CAN, Seoul, Korea, Lack of electricity
Laguna Art Museum, Laguna Beach, CA, USA, WoW: Emergent Media Phenomenon
Biennial International Festival Of Visual And Performing Arts, Barcelona, Spain, InnMotion
Bremer Kunstfrühling, Bremen, Germany, Springt!
MUZ, Szczecin, Poland, Inspiracje art festival
Planetart, Amsterdam, Netherlands, DADAMACHINIMA

2010

Kunsthal KAdE, Amersfoort, Netherlands, ShadowDance Kunstraum Kreuzberg, Berlin, Germany, Locate Me Desingel, Antwerpen, Belgium, Gamezone Public Art Festival, Taipei, Taiwan, GOOD TIME Art Space Riga, Riga, Latvia, Sterne Sehen NIMK Netherlands Media Arts Institute, Amsterdam, Netherlands, Space Invaders ISEA, Dortmund, Germany, ISEA2010 Exhibition

2011

Cabaret Voltaire, Zurich, Dada New York II
HKW, Berlin, Germany, Tracing Mobility
Video_Dumbo, New York, USA, Quasi Cinema
[DAM] Berlin, Germany, Experience Space
The Pace Gallery, New York, NY, Social Media
[DAM] Cologne, Cologne, Germany, Ready for upgrade
MoMA Museum of Modern Art, New York, NY, Talk to me
Les Rencontres d'Arles 2011, Arles, France, From here on
Portsmouth Museum of Art, Portsmouth, USA, The Uncommon Portrait
Devotion Gallery, New York, USA, Alternative Controllers
Jeu de Paume, Virtual Space, Paris, France, Identités précaires
Kumu, Tallinn, Estonia, Gateways

2012

Eyebeam, New York, FAT GOLD
Backjumps, Berlin, Germany, Rock the Block
Mueum of Moving Image, New York, DVD dead drop
Künstlerhaus, Vienna, Megacool 4.0
UMOCA Utah Museum of Contemporary Art, USA, Cantastoria
Luis Adelantado Mexico, Mexico City, Invisible Maps
Family Business, New York, NYC, It's a small small world
Maison d'Ailleurs, Yverdon-les-Bains, Switzerland, Playtimes
The Israel Museum, Jerusalem, Israel, Curious Minds
International Film Festival Rotterdam, Netherlands, Signals: For Real
Bemis Center for Contemporary Art, Omaha, USA

map

The project ‘Map’ is a public space installation questioning the red map marker of the location based search engine Google Maps. “Find local businesses, view maps and get driving directions in Google Maps.” With a small graphic icon Google marks search results in the map interface. The design of the virtual map pin seems to be derived from a physical map needle. On one hand the marker and information speech bubble next to it cast a shadow on the digital map as if they were physical objects. When the map is switched to satellite mode it seems that they become part of the city. On the other hand it is a simple 20 px graphic icon which stays always at the same size on the computer screen. The size of the life size red marker in physical space corresponds to the size of a marker in the web interface in maximal zoom factor of the map. Where is the center of a city? In the city center series ‘Map’ is set up at the exact spot where Google Maps assumes to be the city center of the city. Transferred to physical space the map marker questions the relation of the digital information space to every day life public city space. The perception of the city is increasingly influenced by geolocation services

  • map
  • map-arles-3-600
  • map-arles-1-600
  • map-arles-2-600
  • MAP-taipei-2-600
    2006-2010,wood board, wood beams, color, wire, screws, glue, nails

map

The project ‘Map’ is a public space installation questioning the red map marker of the location based search engine Google Maps. “Find local businesses, view maps and get driving directions in Google Maps.” With a small graphic icon Google marks search results in the map interface. The design of the virtual map pin seems to be derived from a physical map needle. On one hand the marker and information speech bubble next to it cast a shadow on the digital map as if they were physical objects. When the map is switched to satellite mode it seems that they become part of the city. On the other hand it is a simple 20 px graphic icon which stays always at the same size on the computer screen. The size of the life size red marker in physical space corresponds to the size of a marker in the web interface in maximal zoom factor of the map. Where is the center of a city? In the city center series ‘Map’ is set up at the exact spot where Google Maps assumes to be the city center of the city. Transferred to physical space the map marker questions the relation of the digital information space to every day life public city space. The perception of the city is increasingly influenced by geolocation services

Google Portraits DRAWINGS

A Google Portrait is a drawing that shows the Google search request for a specific person in form of an encoded URL. Any smart phone is capable to decode the matrix-code with a barcode reader app. In returnt the software runs a Google search on the portrayed person and shows the result page in the browser. ‘Vanity surfing’ is a very popular way to make sure the Google result page doesn t show unwanted information. This very page with the 10 most important links represent the contemporary portrait of a person today. It is the first batch of information we learn about someone. It puts people in context of their acitivities and often also display pictures. The portrait dynamically changes over time depending on Googles algorithms. While the drawing of the QR code is static the activities of the portrait person result in a constantly chaning online identity.

  • google-portrait-kate-middleton-800
  • google-portrait-sergey-brin-larry-page-3-800
  • Kasseler Kunstverein / Aram Bartholl - Hello world! © Nils Klinger - Sep. 2013
  • google-portrait-sergey-brin-larry-page-1

Google Portraits DRAWINGS

A Google Portrait is a drawing that shows the Google search request for a specific person in form of an encoded URL. Any smart phone is capable to decode the matrix-code with a barcode reader app. In returnt the software runs a Google search on the portrayed person and shows the result page in the browser. ‘Vanity surfing’ is a very popular way to make sure the Google result page doesn t show unwanted information. This very page with the 10 most important links represent the contemporary portrait of a person today. It is the first batch of information we learn about someone. It puts people in context of their acitivities and often also display pictures. The portrait dynamically changes over time depending on Googles algorithms. While the drawing of the QR code is static the activities of the portrait person result in a constantly chaning online identity.

Are you human ?

CAPTCHA codes are small images we encounter on the internet almost every day. To prove to the server that we are human we have to decode the distorted random letter-number word. CAPTCHA is the acronym for “Completely Automated Public Turing test to tell Computers and Humans Apart” and was developed in 2000. While at the Turing test humans were to decide if they chat with a program or another human. Today the computer is asking us if we were human. At the same time often it is quite difficult to decode these bend letters and numbers but spammers write specialized software which still is capable to do so. Are you human?

It is also interesting that CAPTCHA codes are generated by a script in the very moment a website is requested. In fact each code is unique but forgotten in digital nirvana very quickly. Once used (or failed) it will never appear as alike again. While many other files on the Internet are being copied and multiplied CAPTCHA codes stay in an ephemeral blind spot. They seem light, sometimes like a micro poem but they ask us the very existential question in an era of digital life.

All “Are you human?” PHOTOS flickr.

  • are-you-human-xpo-2
  • are-you-human-steel-4-800
  • are-you-human-steel-2
  • Kasseler Kunstverein / Aram Bartholl - Hello world! © Nils Klinger - Sep. 2013
  • AYH-pace1-800
    Are you human? urban intervention 2009
    courtesy of the artist and pace gallery ny

Are you human ?

CAPTCHA codes are small images we encounter on the internet almost every day. To prove to the server that we are human we have to decode the distorted random letter-number word. CAPTCHA is the acronym for “Completely Automated Public Turing test to tell Computers and Humans Apart” and was developed in 2000. While at the Turing test humans were to decide if they chat with a program or another human. Today the computer is asking us if we were human. At the same time often it is quite difficult to decode these bend letters and numbers but spammers write specialized software which still is capable to do so. Are you human?

It is also interesting that CAPTCHA codes are generated by a script in the very moment a website is requested. In fact each code is unique but forgotten in digital nirvana very quickly. Once used (or failed) it will never appear as alike again. While many other files on the Internet are being copied and multiplied CAPTCHA codes stay in an ephemeral blind spot. They seem light, sometimes like a micro poem but they ask us the very existential question in an era of digital life.

All “Are you human?” PHOTOS flickr.

OI light installation

oi-1-800
2012, 4 unique pieces dimensions,LED signs, wooden rod, wooden board, cable
50 x 5 x 160 cm

OI light installation

Forgot Your Password?

In summer 2012 the social network LinkedIn.com got hacked and lost its whole user database.

A few months later parts of the decrypted password list surfaced on the Internet.

These eight volumes contain 4.7 million LinkedIn clear text user passwords printed in alphabetical order. Visitors are invited to look up their own password.

8 volumes, hardcover,
21 x 27 cm, ca. 800 pages each

Carroll / Fletcher, London 23 April – 11 May 2013
‘Hello World!’ solo, Kasseler Kunstverein, Sept-Oct 2013

  • forgot-password-carrolfletcher1
  • Kasseler Kunstverein / Aram Bartholl - Hello world! © Nils Klinger - Sep. 2013
  • forgot-your-password-3-800
  • Kasseler Kunstverein / Aram Bartholl - Hello world! © Nils Klinger - Sep. 2013

Forgot Your Password?

In summer 2012 the social network LinkedIn.com got hacked and lost its whole user database.

A few months later parts of the decrypted password list surfaced on the Internet.

These eight volumes contain 4.7 million LinkedIn clear text user passwords printed in alphabetical order. Visitors are invited to look up their own password.

8 volumes, hardcover,
21 x 27 cm, ca. 800 pages each

Carroll / Fletcher, London 23 April – 11 May 2013
‘Hello World!’ solo, Kasseler Kunstverein, Sept-Oct 2013

Dust Scapes

The computer game Counter Strike is one of the most successful first person shooter series and was especially popular in the first half of the 10′s of the 21st century. With new groundbreaking teamplay game mechanics it profoundly influenced the game development of the FPS gaming genre. Millions of gamers have played the game and its scenarios over and over.  De_dust used to be one of the most popular maps in the early days of the game. A vast amount of memory and emotional burst by an unbelievable large number of players is compressed into this very space. The pure architecture and absence of the action in Dust Scapes amplifies the collective memory of the space, which only exists in software on servers. 

  • scapes close up aram bartholl xpo gallery
    Dust Scapes, close up, courtesy of xpo gallery
  • aram bartholl scapes-xpo gallery
    Dust Scapes, Technique : C-print, diasec, 141x60 cm, unique + AP
    courtesy xpo gallery

Dust Scapes

The computer game Counter Strike is one of the most successful first person shooter series and was especially popular in the first half of the 10′s of the 21st century. With new groundbreaking teamplay game mechanics it profoundly influenced the game development of the FPS gaming genre. Millions of gamers have played the game and its scenarios over and over.  De_dust used to be one of the most popular maps in the early days of the game. A vast amount of memory and emotional burst by an unbelievable large number of players is compressed into this very space. The pure architecture and absence of the action in Dust Scapes amplifies the collective memory of the space, which only exists in software on servers. 

offline art

new2-xpo gallery-routers

offline art

Dust Excerpt 1

Dust Excerpt 1 at Winter Prison, Sherbrooke, Quebec part of the show http://espaceimmedia.org/
August 2013

Dust Excerpt 1 is part of a series of installations related to the map Dust from the computer game Counterstrike. While with the Dust project I propose to build the whole map as a building / sculpture / museum Dust Excerpts are just pieces and sections from the game. On the way developing this rather large scale piece I am testing excerpts from the map in different formats, materials and locations. In this case we ve built 20 crates from the game and arranged them according to situations from in the map. The site is an old prison yard in Sheerbroke, Quebec which bears with its introversion a very similar quality like first person shooter computer game maps.

  • dust-winter-prison-1-800x533
  • dust-winter-prison-2-800x533
  • dust-excerpt-I-2-800

Dust Excerpt 1

Dust Excerpt 1 at Winter Prison, Sherbrooke, Quebec part of the show http://espaceimmedia.org/
August 2013

Dust Excerpt 1 is part of a series of installations related to the map Dust from the computer game Counterstrike. While with the Dust project I propose to build the whole map as a building / sculpture / museum Dust Excerpts are just pieces and sections from the game. On the way developing this rather large scale piece I am testing excerpts from the map in different formats, materials and locations. In this case we ve built 20 crates from the game and arranged them according to situations from in the map. The site is an old prison yard in Sheerbroke, Quebec which bears with its introversion a very similar quality like first person shooter computer game maps.

dead drop

(Français)

deaddrops.com

deaddrops1-600x400
2006-2012, public intervention

dead drop

(Français)

deaddrops.com

DVD dead drop

DVD-dd-9-800

DVD dead drop

highscreen

(Français)

Highscreen
public intervention
2011

Video: 4:06

In this public intervention Aram revived dumped CRT screen from the streets of Berlin to
show Internet art on them before they eventually go to electronic hell.
Featured works in this intervention: ,
’404′ by JODI 1997,
‘therevolvinginternet.com’
by Constant Dullaart 2010 and
‘Super Mario Clouds’ by Cory Arcangel 2002

  • highscreen-25
  • highscreen-21
  • highscreen-17
  • highscreen-05

highscreen

(Français)

Highscreen
public intervention
2011

Video: 4:06

In this public intervention Aram revived dumped CRT screen from the streets of Berlin to
show Internet art on them before they eventually go to electronic hell.
Featured works in this intervention: ,
’404′ by JODI 1997,
‘therevolvinginternet.com’
by Constant Dullaart 2010 and
‘Super Mario Clouds’ by Cory Arcangel 2002

others artists